Please use this identifier to cite or link to this item: https://ahro.austin.org.au/austinjspui/handle/1/34325
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dc.contributor.authorPainter, David R-
dc.contributor.authorNorwood, Michael F-
dc.contributor.authorMarsh, Chelsea H-
dc.contributor.authorHine, Trevor-
dc.contributor.authorHarvie, Daniel-
dc.contributor.authorLibera, Marilia-
dc.contributor.authorBernhardt, Julie-
dc.contributor.authorGan, Leslie-
dc.contributor.authorZeeman, Heidi-
dc.date2023-
dc.date.accessioned2023-12-01T02:13:37Z-
dc.date.available2023-12-01T02:13:37Z-
dc.date.issued2023-11-23-
dc.identifier.citationJournal of Neuroengineering and Rehabilitation 2023-11-23; 20(1)en_US
dc.identifier.issn1743-0003-
dc.identifier.urihttps://ahro.austin.org.au/austinjspui/handle/1/34325-
dc.description.abstractIn neurorehabilitation, problems with visuospatial attention, including unilateral spatial neglect, are prevalent and routinely assessed by pen-and-paper tests, which are limited in accuracy and sensitivity. Immersive virtual reality (VR), which motivates a much wider (more intuitive) spatial behaviour, promises new futures for identifying visuospatial atypicality in multiple measures, which reflects cognitive and motor diversity across individuals with brain injuries. In this pilot study, we had 9 clinician controls (mean age 43 years; 4 males) and 13 neurorehabilitation inpatients (mean age 59 years; 9 males) recruited a mean of 41 days post-injury play a VR visual search game. Primary injuries included 7 stroke, 4 traumatic brain injury, 2 other acquired brain injury. Three patients were identified as having left sided neglect prior to taking part in the VR. Response accuracy, reaction time, and headset and controller raycast orientation quantified gameplay. Normative modelling identified the typical gameplay bounds, and visuospatial atypicality was defined as gameplay beyond these bounds. The study found VR to be feasible, with only minor instances of motion sickness, positive user experiences, and satisfactory system usability. Crucially, the analytical method, which emphasized identifying 'visuospatial atypicality,' proved effective. Visuospatial atypicality was more commonly observed in patients compared to controls and was prevalent in both groups of patients-those with and without neglect. Our research indicates that normative modelling of VR gameplay is a promising tool for identifying visuospatial atypicality after acute brain injury. This approach holds potential for a detailed examination of neglect.en_US
dc.language.isoeng-
dc.subjectBrain injuryen_US
dc.subjectClassificationen_US
dc.subjectCognitive assessmenten_US
dc.subjectImmersive virtual realityen_US
dc.subjectUnilateral visuospatial neglecten_US
dc.titleImmersive virtual reality gameplay detects visuospatial atypicality, including unilateral spatial neglect, following brain injury: a pilot study.en_US
dc.typeJournal Articleen_US
dc.identifier.journaltitleJournal of Neuroengineering and Rehabilitationen_US
dc.identifier.affiliationThe Hopkins Centre, Menzies Health Institute Queensland, Griffith University, 170 Kessels Rd, Nathan, QLD, 4111, Australia.en_US
dc.identifier.affiliationPsychology Department, Logan Hospital, Logan, QLD, Australia.en_US
dc.identifier.affiliationThe Florey Institute of Neuroscience and Mental Healthen_US
dc.identifier.affiliationRehabilitation Unit, Logan Hospital, Meadowbrook, QLD, Australia.en_US
dc.identifier.doi10.1186/s12984-023-01283-9en_US
dc.type.contentTexten_US
dc.identifier.pubmedid37996834-
dc.description.volume20-
dc.description.issue1-
dc.description.startpage161-
dc.subject.meshtermssecondaryStroke/diagnosis-
dc.subject.meshtermssecondaryReaction Time/physiology-
dc.subject.meshtermssecondaryPerceptual Disorders/diagnosis-
dc.subject.meshtermssecondaryPerceptual Disorders/etiology-
dc.subject.meshtermssecondaryPerceptual Disorders/rehabilitation-
item.grantfulltextnone-
item.openairetypeJournal Article-
item.languageiso639-1en-
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
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